Engineering Leader — Game Server Engineering & Cloud
2009 — PresentBlizzard Entertainment Ånge · Irvine · Versailles
Help lead engineering for the game servers behind World of Warcraft, and helped build the cloud platform supporting real-time games from both Blizzard and Activision, including Call of Duty.
- Help lead game server engineering for World of Warcraft — the backend services that keep a global, persistent online world responsive and reliable.
- Supported the design and build-out of Blizzard Cloud, a multi-thousand-server global multi-cloud used for demanding real-time games such as World of Warcraft, Overwatch, and Call of Duty.
- Helped build and mentor engineering teams across sites in Sweden, the United States, and France.